Changelog
All notable changes to pele-animate are recorded here.
The format follows Keep a Changelog. The project stays on 0.x: minor versions
may change behavior, so pin a range such as ^0.15.0 and bump it deliberately.
Unreleased
0.15.0 - 2026-10-24
Added
prepare(source): pads icon-node labels narrower thanhso Pele's layout box is as wide as the drawn icon. Without it, edge ends and arrowheads land under the icon. Usemount(el, prepare(src), { icons }).- Website: an icon browser at
/icons/(search by name and tag, category chips, stroke-width slider, click to copy an@{ icon }snippet and the import line) and/icons.json({ version, icons: [{ name, category, tags }] }) for agents.
Changed
- README: badges, links to the website and docs, a hero animation, generic comparison examples (client, API, auth server), and icon examples shown as source text because GitHub's Mermaid renderer cannot draw them.
0.14.0 - 2026-10-24
Types, documentation and agent skills. No breaking changes.
Added
- TypeScript types (
types/), wired throughexports. - Documentation in
docs/(16 pages), shipped in the npm package; the README is now a short quickstart that links to it. - Agent skills in
skills/, shipped in the npm package:pele-animate(install, mount, icons, step order, theme, verify in a browser, with averify.jsprobe) anddiagram-step-order. pnpm testrenders every Mermaid example in the docs, skills and README with Pele and checks icon names.
Changed
- README is a short quickstart that describes the package as step order, step-by-step playback and icons (not a theme package).
- The package description on npm says the same.
0.13.0 - 2026-10-24
Tabler icon packs, and the illustrated glyphs move to a doverunner- namespace. Two breaking renames: see Changed.
Changed
- Breaking: every illustrated glyph is renamed
doverunner-<name>(player→doverunner-player,lock→doverunner-lock,bits-a→doverunner-bits-a, and so on, 20 in all) so the plain names belong to the Tabler packs. Update@{ icon: "..." }in your sources. - Breaking: the seven glyphs that lived in
pele-animate/glyphsmoved intopele-animate/preset-doverunner;/glyphsis now only the registry (icons,registerGlyphs,registerTabler). Import the preset to get anydoverunner-*glyph.
Added
icons()returns a neutral rounded square for unregistered names, instead of Pele's blank icon slot.- Tabler Icons packs:
pele-animate/tabler/<category>(4,368 outline icons in 36 categories, from Tabler Icons 3.49.0, MIT). Stroke width follows the--pa-strokeCSS variable.registerTabler(pack, strokeWidth)in/glyphs;scripts/build-tabler.mjsregenerates the packs; license inTHIRD-PARTY-NOTICES.md.
0.12.0 - 2026-10-24
Edge pins for step order, a step-order review skill, and tidier step controls.
Added
- Edge pins:
%% pa: 3=A>Bpins the edge from A to B to step 3, so a reply between two visible nodes can play on its own step (the intro timing and step mode both follow it). svg.paStepsis documented: the stepsanimate()builds, one array per step.- A
diagram-step-orderagent skill (.claude/skills/, with asteps.jsprobe) for reviewing and fixing step order against the page text. It is in the repo, not in the npm package.
Fixed
- Step controls: the icons are SVG, so previous, play/pause, next and close line up vertically (text glyphs sat at different heights), and
host-page sibling margins no longer push buttons down. Previous/next use
aria-disabledinstead ofdisabled, so hovering them at the first or last step shows their own tooltip rather than the container's.
0.11.0 - 2026-10-24
Step-by-step playback.
Added
- Step-by-step playback: clicking a diagram (or pressing Enter) enters step mode with previous / play-pause / next controls. Each BFS level (flowcharts) or message (sequence diagrams) is one step. Keys: Space play/pause, ←/→ step, Esc leave.
Changed
- README: Mermaid vs Pele vs pele-animate comparison with animated GIFs (
examples/, regenerate withexamples/capture.sh). - Step controls have their own tooltips; the ✕ button exits step mode instead of restarting it.
watch()click now enters step mode instead of replaying the intro. Pass{ controls: false }as the third argument for the old click-to-replay.
0.10.0 - 2026-10-22
More glyphs for media and watermarking diagrams, and tidier sequence diagrams.
Added
- Glyphs:
cloud(generic pack);video,media,encoder,storage,plugin,variants(stacked A/B tiles) andwatermark(pele-animate/preset-doverunner). - Sequence diagrams: participant boxes in a row share the height of the tallest one. Pele sizes each box to its own text, which left the rows ragged.
Changed
- Group and box titles (
.pele-cluster-label) are bold inside.pa-scene.
Notes
- Sequence-diagram participants ignore
@{ icon }in Pele (the box shows its id), so glyphs apply to flowcharts only. Participant boxes can still be grouped with Mermaid'sbox ... end.
0.9.0 - 2026-10-22
First public release. Animated, illustrated SVG scenes from plain Mermaid code, as a post-processor for Pele.
Added
watch(container, source?)andanimate(svg, options): nodes appear in order (breadth-first from the sources), edges draw in, labels fade in. Sequence diagrams animate participants, lifelines, then messages in order.- Hover or keyboard focus sends a token along each edge in sequence; click or Enter replays the intro (
replay(svg)). The idle state is the finished picture, andprefers-reduced-motionturns the motion off. %% pa: 1=A 2=Bcomments pin nodes to animation steps (parseOrder(source)reads them).@{ icon: "name" }nodes become illustrations from a glyph pack;form: "square", h: 88gives a large frameless glyph. Unknown names fall back to Pele's plain node.pele-animate/glyphs:iconsresolver,registerGlyphs(pack, strokeWidth)and six generic glyphs (player,server,key,document,shield,phone).pele-animate/preset-doverunner:package,token,lock,database,bits-a,bits-b.pele-animate/style.css: tinted scene panel with light and dark themes. Override--pa-bg,--pa-solid,--pa-lightor any--pele-*variable on the container; theme variables use:where()so host styles win.- Long diagrams cap the intro at about three seconds; smaller scene padding on phones.
Notes
- Versions 0.1.0 to 0.8.2 were internal development milestones and were never published to npm; their work is part of 0.9.0.
- Requires
pele^1.7.0as a peer dependency.